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- // VirtuaLight VIB-Structure
-
- ReadArchive "defshaders.vs"
-
- Camera [ (0,3.5,-7),(0,1,0),(0,1,0) FieldOfView 40 Format(320, 240) FrameAspectRatio 4/3 ]
-
- Background '.098039, .098039, .392157'*0.9
-
- PointLight [ (-50,50, -50) Intensity i ]
- PointLight [ (55,40, -40) Intensity i ]
- PointLight [ (-20,40, 55) Intensity i/4 LightingAttributes SPECULAR ]
-
- Shape [ Torus((0,1,0), (0,1,-0.25), 2, 0.45) primitive ]
-
- Shape [ Disk((0,0,0), (0,1,0), 500) ground ]